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Byte sized musings of the same sort of storystuff I write about more in depth on Man Bytes Blog.

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A Simple Roll of the Dice?

I’m putting this here because it’s a sidebar to the official Rev03 announcements I’m making on Man Bytes Blog at the moment. Not to mention that the notebook could use some more content…

I’m seriously considering using comparative die rolls for every challenged action in Rev03.A challenged action is any action a storyteller wishes to take that another storyteller thinks isn’t within easy range of their skills.

This will enable the storyteller prime (SP? S0? Szero?) to focus on thematic content and story-flow, rather than scrambling to draw up new life wheels when the other storytellers decided to try and approach she hadn’t prepared for.

I’m currently thinking that the SP would declare the storyteller’s challenged action to be of one of the following challenge levels and they would each roll die. If the storyteller’s die roll was higher, it’s a succes. If lower, it’s a failure.

  • Level 0 - uncontested mundane action - Will cost: 0/1 - d6
  • Level 1 - contested mundane action - Will cost: 1/3 - d10
  • Level 2 - extra-normal action - Will cost: 2/5 - d6
  • Level 3 - contested extra-normal action - Will cost: 3/7 - d10

The storytellers facing the challenge always roll a d10, where 0 is an absolute failure and 9 is an absolute success. If she is performing an uncontested action (i.e. picking a lock, jumping a chasm, fixing an engine), the SP rolls a d6 against the effort. With no 0 or 9 on a d6, there is no chance of automatic success or failure on the part of the world, and the storyteller herself has a higher chance of success, since she’s rollng a d10.

If the storyteller is performing a contested action (i.e. an action against another living being), the SP also rolls a d10.